Qwen3.6-27b-mtp-q8 successfully created an A* pathfinding implementation on a test game built in Java from scratch.
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I used Claude Code locally running this model. Took a surprisingly long amount of time to pull off. This game is just a test game my friend is making and we're both vibecoding. He uses Codex due to lack of hardware for local models to do the graphics, UI and lighting, while I vibecode with this model on the gameplay, AI and technical sides of this game's functionality. We're just practicing to see the capabilities and limitations of vibecoding and how best apply them in future projec
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